Wednesday, January 9, 2008

Modeling Hamliton

Tara Hamliton, Wakeboarder, head model reconstructed from photos and painted face.





Textures Projected in Maya.

Saturday, December 29, 2007

Gar's Texture

Amazon3D and Photoshop (SGI IRIX).


Monday, November 27, 2006

Matrix Fetus


Fetus texture map painted in Amazon 3D and Photoshop.
Machines using procedural and painted textures.

Wednesday, November 22, 2006

Nepal Photos





Nate's Texture Painting



Alameda texture series, oil and acrylic on canvas. 4x2 feet

Friday, November 17, 2006

LHS Paintings


"Rusted Drum Container" acrylic and oil on particle board.












"Metal Cabling", oil on ceiling tile.

Texture Maps


Painted in Photoshop

Nebakanezer






"Nebakanezer" hovercraft, "Matrix1" team: Manex/MVFX.

Textures painted in Photoshop and Amazon3D, projection mapped in Maya.

Alphabet Series

3dsmax and Maya

model: 3dsMax, texture map: maya

Soul Reaver (PS1)





The Light House Level


Mike Gonzo designed and scripted the level. He modeled the mesh in 3dsr4, at the time we were using the leagacy Gex Engine, and the pipeline hadn't been updated for 3dsmax. I painted textures in photoshop and did the vertex lighting in a custom tool.

Arnold's Skinner Boss

fleshdoodle texturemap (sgi photoshop)

dragon head



NURBS model: SGI IRIX Softimage3, textures: Amazon 3D, and Photoshop.



Rendered with MentalRay

Andre Test


Alameda Creature Series


Adam and God

Mario Moreno's Art Class

3dsr4 and studio max 1.0




Creature design by Jose, modeling 3dsMax1, textures Photoshop.